![]() ![]() This gave us a baseline to start making decisions from, but it didn’t tell the whole story. To start with, these spreadsheets broke down every in-game location by the monsters you could hunt there, followed by which weapons could be crafted from the various parts of those monsters. Lots and lots of spreadsheets, full of raw data. To begin figuring out the best way to deliver an authentic Monster Hunter: World board game, we needed to break things down. To make a long story short, an awful lot of thought went into every small detail of bringing such an amazing world to the tabletop. If you haven’t played the video game, some of what I’m about to say might not make a ton of sense. Let’s talk monsters, armours, weapons and locations! Bringing Monster Hunter: World to the Tabletop To help with all of this, I’ve got around 4,000 hours on the Monster Hunter clock (which is only rising with the most recent release), with about 1,500 of those hours spent on Monster Hunter: World across the various platforms it released on. I’ve been involved in everything from design and developing the gameplay, to planning and developing the physical product. This is the first journal entry you’ll have seen from me so, before we jump in, here’s a quick explanation of my role on the project.Ĭhiefly, my job is to make sure the game you folks get is as good as it can be, while balancing that with the source material. Hopefully, this post should help to answer some of your questions on how we decided on what to include for this Kickstarter campaign ( follow the campaign here). ![]() While that gave us a large amount of cool content to work with, it also made it impossible to include everything from the video game. Just like the monsters that populate it, the Monster Hunter: World universe is HUGE. Hi, hunters! I’m Alex, the Product Owner for Monster Hunter World: The Board Game, and I’m here to give you a peek behind the curtain at how we created the game.
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